Level | 5th Level | Casting Time | 1 action | Range | 60m |
---|---|---|---|---|---|
AoE | Sphere (10m radius) | Duration | Instantaneous | ||
School | Force | Components | V, S | ||
Classes | Time Mage |
You send a pulsing wave of energy from a point, disrupting and damaging targets in an area.
All creatures within a 10m radius Sphere centred on a point within 60m must make a Strength saving throw, taking 6d10 Force damage.
Critical Success (+10). The target is unaffected.
Success. The target takes half damage and is pushed 2m away from the centre.
Failure. The target takes full damage and is pushed 6m away from the centre.
Critical Failure (–10). The target takes 1.5× damage, and is pushed 10m away from the centre.
At Higher Levels: Increase the damage by 1d10 for each spell level increase.